Dermal-Muscular Worm Swarm
Dermal-Muscular Worm Swarm CR: 1
STR
1 -5
DEX
12 +1
CON
1 -5
INT
0 -5
WIS
1 -5
CHA
0 -5
Burrow Hide. The worms will burrow in deep enough to make it difficult to detect if any are actually present. The only surefire way to remove them from a victim is by using healing spells. Every 1 hit point increased by the healing spell does one damage on the swarm, and heals up one burrow. Damaging Presence. If infected and left in a victims body the worms do more than just hit point damage. Each day they are left, they do 1 damage to Strength, Dexterity, Constitution, and Charisma. These can be healed with healing spells, along with hit points. Each time the spell is used, only one stat can be increased, and no higher than what it originally was. If any reaches 0 points in any stat then the victim dies. Protection Against Most Predators. Most animal, including predators (those with an Intelligence of 1 or above, and marked as a Beast or Monstrosity), will not actively come in 15 feet of a creature infected with these worms. They usually have some type of sense that can pick out the nature of the infection., and don't want to be infected themselves. This also means animals or similar creatures the victim is friendly with (such as riding horses, or pets for example).
Actions
Maw. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit 3 1d4+1 piercing damage. This attack is done at least once to begin with, and any that latches on, and infects the victim, then it is done once every day automatically. This is stopped after healed.
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