Draconian Infiltrator
Draconian Infiltrator CR: 3
STR
11 +0
DEX
17 +3
CON
14 +2
INT
9 -1
WIS
13 +1
CHA
11 +0
Death Throes. When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must make a DC Dexterity saving throw or be covered in acid for 1 minute. A creature can use it's action to scrape or wash the acid off itself or another creature. A creature covered in acid takes 7 2d6 acid damage at the start of each of its turns. Glide. When draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it fell.
Actions
Multiattack. The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw, or become poisoned until the of the target's next turn. While poisoned in this way, the target is also paralyzed. Dagger. Melee or Ranged Weapon Attack +5 to hit, reach 5 ft, or range 20/60 ft, one target. Hit 5 1d4+3 piercing damage, plus 7 [roll:2d6} poison damage.
Suggested Environments
Any environment.
Comments