Draconian Mastermind
Draconian Mastermind CR: 6
STR
13 +1
DEX
14 +2
CON
16 +3
INT
15 +2
WIS
11 +0
CHA
17 +3
The draconian casts one of the following spells, requiring no material components, and using Charisma as the spellcasting ability (spell save DC14).
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 ft before arcing out to to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 2d8 lightning damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't stunned.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks. Rend. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 5 1d6+2 slashing damage. Energy Ray. Ranged Spell Attach +5 to hit, range 60 ft, one target. Hit 8 1d10+3 slashing damage. Noxious Breath (Recharge 5-6). The draconian exhales a 14 foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 6d6 poison damage and gains one level of exhaustion. On a successful save, the creature takes half as much damage, doesn't gain exhaustion, and is immune to all draconian Noxious Breath for 24 hours.
Reactions
Magic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting a +5 bonus to its AC against that attack and potentially causing the attack to miss.
Suggested Environments
Anywhere accompanying their master, or other draconians.
Comments