Dragon Turtle
Dragon Turtle CR: 17
STR
25 +7
DEX
10 +0
CON
20 +5
INT
10 +0
WIS
12 +1
CHA
12 +1
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with it's bite, and two with it's claws. It can make one tail attack in place of it's claw attacks. Bite. Melee Weapon Attack +13 to hit, reach 15 ft, one target. Hit 26 3d6+7 piercing damage. Claw. Melee Weapon Attack +13 to hit, reach 10 ft, one target. Hit 16 2d8+7 slashing damage. Tail. Melee Weapon Attack +13 to hit, reach 15 ft, one target. Hit 26 [3d12+7] bludgeoning damage. If the creature, must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. Steam Breath (Recharge 5-6). The dragon turtle exhales scorching steam in a 60 feet cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 15d6 fire damage on a failed saving throw, or half as much damage on a successful one. Being underwater doesn't grant resistance to this damage.
Suggested Environments
Seas & Oceans.
Comments