Draugr
Draugr CR: 9
STR
19 +4
DEX
10 +0
CON
18 +4
INT
10 +0
WIS
9 -1
CHA
7 -2
Undead Nature. The draugr does not need air, food, drink, or sleep. Sunlight Sensitivity. When the draugr starts it's turn in sunlight it takes 10 radiant damage, and has disadvantage on Wisdom (Perception) rolls. Stench of Death. A draugr has a powerful reek of decay around it, forcing other creatures to make a DC 15 Constitution saving throw within 30 feet of it. On a failed save, the creature has the effects of being poisoned, and has to roll at the start of every turn to overcome it. When passed this effect wears off. If successful, the creature isn't affected for 24 hours by this smell. Strong Arm (1/Day). A draugr can boost a single attack a day, doubling the damage roll results, or doubling a Strength roll up to AC or DC 30 maximum.
Actions
Multiattack. The draugr makes two attacks with either it's Greataxe, or Longsword. Greataxe. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 11 1d12+5 slashing damage. Longsword, Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 8 1d8+5 slashing damage, or Hit 10 1d10+5 slashing damage two-handed.
Reactions
Shield Punch. A draugr can strike an opponent at the end of it's opponent's turn with it's shield, hit with the boss of the shield, for Hit 6 1d6+3 bludgeoning damage.
Suggested Environments
Anywhere there is Nordic burial mounds.
Comments