Elephant

Elephant CR: 4

Large beast, unaligned
Armor Class: 12 (natural armour)
Hit Points: 76 8d12+24
Speed: 40 ft

STR

22 +6

DEX

9 -1

CON

17 +3

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses: passive Perception 10
Challenge Rating: 4

Terrifying Charge. If the elephant move at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit 19 3d8+8 piercing damage.   Stomp. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit 22 3d10+6 bludgeoning damage.

Elephants are large creatures found in Africa & Asia. They are highly intelligent, having long memories. They are marked by having large ears, tusks, and trunks in place of noses. They are social usually living in matriarchal groups, or packs of adult males. The African elephant is larger than the Asian.

Suggested Environments

Scrubland, woodland


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