Elk

Elk CR: 1/4

Large beast, unaligned
Armor Class: 10
Hit Points: 13 2d10+2
Speed: 50 ft

STR

16 +3

DEX

10 +0

CON

12 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Senses: passive Perception 10
Challenge Rating: 1/4

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 2d6 damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 6 1d6+3 bludgeoning damage.   Hooves. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 8 2d4+3 bludgeoning damage.

Elk are a type of deer, usually found in more northerly lands, and have a wide spread around the world. They have some of most impressive horns of any of the deer family.

Suggested Environments

Woodlands, forests, grasslands, and mountains.


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