Ettin

Ettin CR: 4

Large giant, chaotic evil
Armor Class: 12 (natural armour)
Hit Points: 85 10d10+30
Speed: 40 ft

STR

21 +5

DEX

8 -1

CON

17 +3

INT

6 -2

WIS

10 +0

CHA

8 -1

Skills: Perception +4
Senses: Darkvision 60 ft, passive Perception 14
Languages: Giant, Orc, Common (Brythonic, Latin or Anglo-Saxon)
Challenge Rating: 4

Two Heads. The ettin has advantage on Wisdom (Perception) checks, and saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.   Wakeful. When one of the ettin's heads is asleep, the other head is awake.

Actions

Multiattack. The ettin makes two attacks; one with it's battleaxe and one with it's morningstar.   Battleaxe. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 14 2d8+5 slashing damage.   Morningstar. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 14 {roll:2d8+5] piercing damage.

Ettins, also known as Bogles, Bogies, Bogills, Yetuns, Yotuns, Yttins or Ytenes, are two-headed giants of British folklore. They seem to have orc blood in them, and the temper to match. Many view them as folkloric creatures never having seen one.   They are aggressive, and primitive creatures existing at the fringes of the British Isles. Each ettin never sleeps and are constantly at war with each of it's two heads. Their equipment and weapons are crude & primitive, made from whatever they can scrounge or catch.

Suggested Environments

Anywhere unpopulated in the British Isles.


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