Frost Giant

Frost Giant CR: 8

Huge giant, neutral evil
Armor Class: 15 (patchwork armour)
Hit Points: 138 12d12+60
Speed: 40 ft

STR

23 +6

DEX

9 -1

CON

21 +5

INT

9 -1

WIS

10 +0

CHA

12 +1

Saving Throws: Con +8, Wis +3, Cha +4
Skills: Athletics +r9, Perception +3
Damage Immunities: Cold
Senses: passive Perception 13
Languages: Giant, Common (Old Nord)
Challenge Rating: 8

Actions

Multiattack. The giant makes two greataxe attacks.   Greataxe. Melee Weapon Attacks +9 to hit, reach 10 ft, one target. Hit 25 3d12+6 slashing damage.   Rock. Ranged Weapon Attack +9 to hit, range 60/240 ft, one target. Hit 28 [4d10+6] bludgeoning damage.

The frost giants are found in colder climates and originally come from the world of Johunheimr, on the great world tree Yggdrasil. They are opposed, and to a degree interact and in a few cases intermarry, with the gods of the Vanir & Aesir. They are by nature aggressive like the fire giants, but prefer a more simplistic life of hunting and nomadic travel in artic conditions.   Each of the frost giants will happily hunt anything large enough, to be able to boast about the biggest kill, and eat & drink when in the company of other frost giants. As opposed to the fire giants, they would happily see the Material World covered in ice and snow instead of burned. Their weapons and equipment have a distinct Nordic look.

Suggested Environments

Artic & sub-artic regions.


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