Gargoyle
Gargoyle CR: 2
Medium elemental, chaotic evil
Armor Class: 15 (natural armour)
Hit Points: 52 7d8+21
Speed:
30 ft
, fly: 60 ft
STR
15 +2
DEX
11 +0
CON
16 +3
INT
6 -2
WIS
11 +0
CHA
7 -2
Damage Resistances: Bludgeoning, Piercing and Slashing from nonmagical attacks not made with adamantium weapons
Damage Immunities: Poison
Condition Immunities: Exhaustion, Petrified, Poison
Senses: Darkvision 60 ft, passive Perception 10
Languages: Terran
Challenge Rating: 2
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with it's bite and one with it's claws. Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 5 1d6+2 piercing damage. Claw. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 5 1d6+2 slashing damage.
Gargoyles are horrific creatures which have been ripped out of the Elemental Plane of Earth. They are regularly used to protect stone buildings, usually places of worship which keeps them under control. Only when the building comes under attack are these nasty monstrosities are let loose to terrify & harm those who would defile a religious sight. Gargoyles are called to these places by the use of a number of means. Magic is one regular method, and sometimes they are called by pious people to defend stone buildings and allowed to torment the impious in turn to bring them in line. It is the gleeful nature to harm sentient creatures that attracts gargoyles to this calling, allowing a mutual kinship between the two to spring up.
Suggested Environments
Any large stone structure.
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