Ghoul
Ghoul CR: 1
Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22 5d8
Speed:
30 ft
STR
13 +1
DEX
15 +2
CON
10 +0
INT
7 -2
WIS
10 +0
CHA
6 -2
Damage Immunities: Poison
Condition Immunities: Charmed, exhaustion, poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: Common
Challenge Rating: 1
Actions
Bite. Melee Weapon Attack: 1d20+2 to hit, reach 5 ft., one creature. Hit: 9 2d6+2 piercing damage. Claws. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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