Giant Scorpion
Giant Scorpion CR: 3
Large beast, unaligned
Armor Class: 15 (natural armour)
Hit Points: 52 7d10+14
Speed:
39 ft
STR
15 +2
DEX
13 +1
CON
15 +2
INT
1 -5
WIS
9 -1
CHA
3 -4
Senses: Blindsight 60 ft, passive Perception 9
Challenge Rating: 3
Actions
Multiattack. The scorpion makes three attacks: two with it's claws and one with it's tail. Claw. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 6 [reach:1d8+2] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target. Sting. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 7 1d10+2 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 4d10 poison damage on a failed save, or half as much a successful one.
Scorpions are related to spiders and a form of arachnid. They differ by being of thinner build, but with a tail and modified front legs. The tail ends in a stinger that delivers toxins into potential prey. The front legs are modified into pincers for grabbing and in if need by slicing apart prey. A rule of thumb is the smaller the pincers the more poisonous the toxin. A strange quirk of their exoskeletons is in many types of scorpion, it shows up as a bluish colour under UV light.
Suggested Environments
Temperate to tropical environments.
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