Giant Scorpion

Giant Scorpion CR: 3

Large beast, unaligned
Armor Class: 15 (natural armour)
Hit Points: 52 7d10+14
Speed: 39 ft

STR

15 +2

DEX

13 +1

CON

15 +2

INT

1 -5

WIS

9 -1

CHA

3 -4

Senses: Blindsight 60 ft, passive Perception 9
Challenge Rating: 3

Actions

Multiattack. The scorpion makes three attacks: two with it's claws and one with it's tail.   Claw. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 6 [reach:1d8+2] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.   Sting. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 7 1d10+2 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 4d10 poison damage on a failed save, or half as much a successful one.

Scorpions are related to spiders and a form of arachnid. They differ by being of thinner build, but with a tail and modified front legs. The tail ends in a stinger that delivers toxins into potential prey. The front legs are modified into pincers for grabbing and in if need by slicing apart prey. A rule of thumb is the smaller the pincers the more poisonous the toxin. A strange quirk of their exoskeletons is in many types of scorpion, it shows up as a bluish colour under UV light.

Suggested Environments

Temperate to tropical environments.


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