Girallon
Girallon CR: 4
Large monstrosity, unaligned
Armor Class: 13
Hit Points: 59 7d10+21
Speed:
40 ft
, climb: 40 ft
STR
18 +4
DEX
16 +3
CON
16 +3
INT
5 -3
WIS
12 +1
CHA
7 -2
Skills: Perception +3, Stealth +5
Senses: Darkvision 60 ft, passive Perception 13
Challenge Rating: 4
Aggressive. As a bonus action, the girallon can move up to it's speed toward a hostile creature that it can see. Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on Smell.
Actions
Multiattack. The girallon makes five attacks: one with it's bite and four with it's claws. Bite. Melee Weapon Attack +6 to hit, reach 5 ft, one creature. Hit 7 1d6+4 piercing damage. Claw. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit 7 1d6+4 slashing damage.
Girallons are large ape-like creatures found in jungles in Africa. They are similar in build to gorillas except for two key points, they have two smaller arms & hands on their torsos, and bluish grey fur. They are strong, and prefer to hunt meat. Each Girallon is part of a band of such creatures, with the oldest leading the rest, and usually made up of extended families. They have a series of vocalisations & body language that allows them to communicate. Sometimes they can be bribed with food, and act as temporary guides or guards, though sooner or later will likely turn on others.
Suggested Environments
African jungles.
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