Glaistig
Glaistig CR: 5
STR
16 +3
DEX
12 +1
CON
14 +2
INT
12 +1
WIS
11 +0
CHA
13 +1
Spirit Nature. The Glaistig doesn't need, air, sleep, drink, or food. Unearthly Song / Dance. Quite a few Glaistig can charm mortals with a song or a dance. The victim must make a DC 13 Charisma saving throw, or be charmed for 1 hour. If successful, the victim is not charmed, and it doesn't work on them for 24 hours. If failed (and it works on Fey Ancestry creatures too), the Glaistig will take the victim to their lair and drain them of blood for the remaining time. This is treated as an automatic bite attack as detailed below. Trickster. The Glaistig carries out tricks or punishments when it or it's protected creatures are harmed. It will cause Disadvantage for 1 to 24 hours to any rolls made by a victim for that time period.
Actions
Slam. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 8 2d6+1 bludgeoning damage. Bite. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 14 2d12+1 piercing damage. The target must also make a DC 13 Constitution saving throw, and if failed taking a further 20 3d12+1 necrotic damage, with the Glaistig healing any lost hit points in the process, up to what ever ls lost or the amount of necrotic damage caused.. If successful, the victim takes no necrotic damage.
Suggested Environments
Alba
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