Gnoll Hunter

Gnoll Hunter CR: 1/2

Medium humanoid (gnoll), chaotic evil
Armor Class: 13 (leather armour)
Hit Points: 22 4d8+4
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills: Perception +3, Stealth +4
Senses: Darkvision 60 ft, passive Perceptiom 13
Languages: Gnoll
Challenge Rating: 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on it's turn, the gnoll can take a bonus action to move up to half it's speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks with it's spear or two ranged attacks with it's longbow.   Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 4 1d4+2 piercing damage.   Spear. Melee or Ranged Weapon Attack +4 to hit, reach 5 ft, or range 20/60 ft, one target. Hit 5 1d6+2 piercing damage, or 6 1d8+2 piercing damage when used with two hands to make a melee attack.   Longbow. Ranged Weapon Attack +4 to hit, range 150/600 ft, one target. Hit 6 1d8+2 piercing damage, and the target's speed is reduced by 10 feet until the end of it's next turn.

Gnoll hunters are the stealthiest of the Gnoll warbands. They act as a vanguard driving prey out into the open.

Suggested Environments

Africa, the Middle East, and India.


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