Gnoll Pack Lord

Gnoll Pack Lord CR: 2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (chain shirt)
Hit Points: 49 9d8+9
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

13 +1

INT

8 -1

WIS

11 +0

CHA

9 -1

Senses: Darkvision 60 ft, passive Perception 10
Languages: Gnoll
Challenge Rating: 2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on it's turn, the gnoll can take a bonus action to move up to half it's speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks, either with it's glaive or it's longbow, and uses it's Incite Rampage if it can.   Bite. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 5 1d4+3 piercing damage.   Glaive. Melee Weapon Attack +5 to hit, reach 10 ft, one target. Hit 8 1d10+3 slashing damage.   Longbow. Ranged Weapon Attack +4 to hit, range 150/600, one target. Hit 6 1d8+2 piercing damage.   Incite Rampage (Recharge 5-6). One creature the gnoll can see within 30 feet of it can use it's reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

Gnoll pack lords are amongst the most savage and cunning of the Gnolls, and rule by might alone. They have usually proven to be the strongest of their race.

Suggested Environments

Africa, the Middle East, and India.


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