Goblin

Goblin CR: 1/4

Small humanoid, neutral evil
Armor Class: 15 (leather armour, shield)
Hit Points: 7 (2d6)
Speed: 30 ft

STR

8 -1

DEX

14 +2

CON

10 +0

INT

9 -1

WIS

8 -1

CHA

8 -1

Skills: Stealth +6
Senses: Darkvision 60 ft, passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1/4

Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack +4 to hit, reach 5ft, one target, Hit 5 1d8  slashing damage.   Shortbow: Ranged Weapon Attack +4 to hit, reach 80/120 ft, one target, Hit 5 undefined piercing damage.

Goblins are small humanoids from the dark corners of the Feywild and its equivalent. They have spread to the Material Plane having been driven out by the other Fey, along with the other Goblinoids. They have took up residence in these worlds in dark out of the way places growing in number. They are like small, malicious and spiteful Fey. Each one can be quite cowardly and prefer to attack in numbers, especially if there are Elves and the like present. They have pointed raggedy ears, and greasy dark hair, as well as a large nose, reddish eyes, sharp teeth, and greasy skin ranging from brown to green depending on the tribe. Both sexes are present and can be quite hard to tell apart.

Suggested Environments

Goblins are found in abandoned buildings, caverns, sewers, mineshaft, dark parts of forests and the like.


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