Green Hag
Green Hag CR: 3
STR
18 +4
DEX
12 +1
CON
16 +3
INT
13 +1
WIS
14 +2
CHA
14 +2
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components.
Amphibious. The hag can breathe air and water. Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) roll. Covens. A green hag that is part of a coven has a challenge rating of 5 (1,800 XP).
Actions
Claws. Melee Weapon Attack +6 to hit, reach +5 ft, one target. Hit 13 2d8+4 slashing damage. Illusionary Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends of the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough skin. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised. Invisible Passage. The hag turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can only be tracked by magic. Any equipment she wears or carries is invisible with her.
Suggested Environments
Dying forests, lonely swamps, and misty moors. Caves are their usual homes.
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