Grick Alpha

GRICK ALPHA CR: 7

Large monstrosity, neutral
Armor Class: 18 (Natural Armour)
Hit Points: 75 10D10+20
Speed: 30 ft , climb: 30 ft

STR

18 +4

DEX

16 +3

CON

15 +2

INT

4 -3

WIS

14 +2

CHA

9 -1

Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Senses: Darkvision 60ft, passive Perception 12
Challenge Rating: 7

STONE CAMOUFLAGE:

  THE GRICK HAS ADVANTAGE ON DEXTERITY (STEALTH) CHECKS MADE TO HIDE IN ROCKY TERRAIN.

Actions

MULTIATTACK:

  THE GRICK MAKES TWO ATTACKS; ONE WITH ITS TAIL AND ONE WITH ITS TENTACLES. IF IT HITS WITH ITS TENTACLES, THE GRICK CAN MAKE ONE BEAK ATTACK AGAINST THE SAME TARGET.    

TAIL:

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 10FT, ONE TARGET. HIT: 11 2D6+4 BLUDGEONING DAMAGE.    

TENTACLES:

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 10FT, ONE TARGET. HIT: 22 4D8+4 SLASHING DAMAGE.    

BEAK:

    MELEE WEAPON ATTACK: +7 TO HIT, REACH 10FT, ONE TARGET. HIT: 13 2D8+4 PIERCING DAMAGE.

Grick Alphas are medium sized worms that live in the Underdark, and lead bands of smaller Gricks. They are a mottled stone coloured predators, who roam a region attacking & eating any other animal they can. They prefer to hide in cracks & crevices and beside well worn paths and surprise their prey. Each has four tentacles at the their front end, covering a beak-like maw that bites with quite a bit of force. If there is a lack of prey in an area the gricks are not above travelling to the surface to hunt for prey.

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