Haemovore

Haemovore CR: 4

Large beast, unaligned
Armor Class: 13 (natural armour)
Hit Points: 59 7d10+21
Speed: 30 ft , swim: 15 ft

STR

18 +4

DEX

17 +3

CON

14 +2

INT

1 -5

WIS

12 +1

CHA

1 -5

Skills: Perception +2
Senses: passive Perception 14
Challenge Rating: 4

Amphibious. A haemovore can breathe air or water.   Surprise Attack. A haemovore will wait below in mulch or below water. Shooting out it gets a surprise attack.

Actions

Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 6 1d6+3 piercing damage, plus 7 2d6 necrotic damage.   Grapple. The haemovore can wrap itself around a creature after a successful Bite attack (escape DC 12). The victim that is grappled can only be Large or smaller in size, and is rendered as Grappled. The victim has the chance to roll to escape at the end of their own turns.

Haemovores are large, reddish, intestine-shaped worms. They're mouths are lined with sharp pointed teeth in three rings. Very strong, they usually latch on to a creature, with their mouth sinking their teeth in and sucking out bodily fluids. Found in wet / damp environments, including swamps, forest & jungle areas, and alongside rivers & lakes.

Suggested Environments

Swamps, forest / jungle floors, rivers, lakes.


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