Hill Giant
Hill Giant CR: 5
Huge giant, chaotic evil
Armor Class: 13 (natural armour)
Hit Points: 105 10d12+40
Speed:
40 ft
STR
21 +5
DEX
8 -1
CON
19 +4
INT
5 -3
WIS
9 -1
CHA
6 -2
Skills: Perception +2
Senses: passive Perception 12
Languages: Giant, Common (Old Nord)
Challenge Rating: 5
Actions
Multiattack. The giant makes two greatclub attacks. Greatclub. Melee Weapon Attack +8 to hit, reach 10 ft, one target. Hit 18 3d8+5 bludgeoning damage. Rock. Ranged Weapon Attack +8 to hit, range 60/240 ft, one target. Hit 21 3d10+5 bludgeoning damage.
Hill giants are the eating machines of the giants of Jotunheimr. They have a preference for rugged terrain, where there is plenty of game, though they consider anything that moves as game, and fit to eat. Not the brightest of the giants, they will devestate a region before moving on, though will leave basic structures behind that can be inhabited again when they circle back. This is due to the giants eating their way through all animal life in one place and needing to move constantly. Their equipment and clothes are very primitive, and basic.
Suggested Environments
Hilly, rugged regions.
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