Hobgoblin - alternative build
Hobgoblin (alternate)
ability score increase:
When determining your character's ability scores, increase one score by 2, and a further score by 1. Alternatively increase three different scores by 1 each.
age:
Hobgoblins live to 100 years ol on average
alignment:
Hobgoblins usually are Lawful in nature, and the majority has an Evil streak in them.
Size:
Medium
speed:
30
Languages:
Common, Goblin, or Sylvan
race features:
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid. Darkvision. You can see in dim light with 60 feet of you as if it were bright light, and in darkness as if it is dim light. You discern colours in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fey Gift. You can use this trait to take the Help action ass a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid. Darkvision. You can see in dim light with 60 feet of you as if it were bright light, and in darkness as if it is dim light. You discern colours in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fey Gift. You can use this trait to take the Help action ass a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
- Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 + your proficiency bonus.
- Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
- Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.
These hobgoblins trace their origin to the ancient courts of the Feywild, where they appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by a conquering god called Maglubiyet who marshalled them as soldiers, but the fey realm left its mark, wherever they are in the multiverse, they continue to channel an aspect of the Feywild's role of reciprocity, which creates a mystical bond between the giver and the receiver of the gift. On some worlds, this leads to hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears, and noses, that turn bright red or blue during displays of emotions.
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