Hobgoblin

Hobgoblin CR: 1/2

Medium goblinoid, lawful evil
Armor Class: 18 (Chain Mail, Shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

9 -1

Senses: Darkvision 60 Ft., passive Perception 10
Languages: Common, Goblin
Challenge Rating: 1/2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 1d10+1 slashing damage. two handed
  Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 1d8+1 slashing damage. one handed
  Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: 5 1d8+1 piercing damage.

Hobgoblins are large goblinoids, they have dark orange to red orange tones in the skin, they measure advantage and power solely by strength, and fighting abilities, and place emphasis on nothing but whether one can handle the must and do good for the group.

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