Ice Mephid

Ice Mephit

Small elemental, neutral evil
Armor Class 11
Hit Points 21 ( 6d6 )
Speed 30ft Fly: 30ft

STR
7 -2
DEX
13 +1
CON
10 0
INT
9 -1
WIS
11 0
CHA
12 +1

Skills Perception +2, Stealth +3
Damage Vulnerabilities fire, bludgeoning
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2


Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 ( 1d8 ) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. [
b]Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 ( 1d4+1 ) slashing damage plus 2 ( 1d4 ) cold damage.
Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 ( 2d4 ) cold damage on a failed save, or half as much damage on a successful one.


 

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