Kenku

Kenku CR: 1/4

Medium humanoid (kenku), chaotic neutral
Armor Class: 13
Hit Points: 13 3d8
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

10 +0

Skills: Deception +4, Perception +2, Stealth +5
Senses: passive Perception 12
Languages: Understands Auran and Common but speaks only through the use of it's Mimicry trait
Challenge Rating: 1/4

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.   Mimicry. The kenku can mimic any sounds it ha heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 6 1d6+3 piercing damage.   Shortbow. Ranged Weapon Attack +5 to hit, range 80/320 ft, one target. Hit 6 1d6+3 piercing damage.

Kenku are humanoids that partially resemble birds similar to crows or ravens.

Suggested Environments

Asia primarily.


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