Kenku
Kenku CR: 1/4
Medium humanoid (kenku), chaotic neutral
Armor Class: 13
Hit Points: 13 3d8
Speed:
30 ft
STR
10 +0
DEX
16 +3
CON
10 +0
INT
11 +0
WIS
10 +0
CHA
10 +0
Skills: Deception +4, Perception +2, Stealth +5
Senses: passive Perception 12
Languages: Understands Auran and Common but speaks only through the use of it's Mimicry trait
Challenge Rating: 1/4
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised. Mimicry. The kenku can mimic any sounds it ha heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 6 1d6+3 piercing damage. Shortbow. Ranged Weapon Attack +5 to hit, range 80/320 ft, one target. Hit 6 1d6+3 piercing damage.
Kenku are humanoids that partially resemble birds similar to crows or ravens.
Suggested Environments
Asia primarily.
Comments