Khat / Qat Item in The True Dark Ages | World Anvil

Khat / Qat

Khat / Qat

Poison

Rare

Psychoactive Properties. The active ingredients can cause hallucinations leading to it being used to gain advantage on an Insight or Religion roll per day. At the DMs discretion, can be used as a spell component in some spells.   Possible Allergen & Overdose. There is always a risk that the person that uses it is allergic to the compound or takes too much (which is easily done with this drug). On a 50% roll 1d100 , the user has to make a DC 15 Constitution saving throw, taking 7 2d6 poison damage.   Addiction. There is a relatively high chance that the user can become addicted to this substance. After using this on 5 consecutive times, the user has to make a DC 17 Constitution saving throw or become addicted having one level of exhaustion per 24 hour period. Each 24 hour period requires a further saving throw with disadvantage until passed, then they start to remove one level of exhaustion after that, and no more saves are needed. There is also higher chance of doing further damage leading to a failed save doing a further 7 2d6 poison damage.

Khat / Qat (Amharic: ጫት ch’at; Oromo: Jimaa, Somali: qaad, khaad or khat, Arabic: القات al-qāt), is a leafy flowering plant originating in the East & West Hararghe Zones in Ethiopia. It contains the alkaloid Cathinone. It has spread to communities on the Arabic Peninsula. The main regions it is found & consumed is Djibouti, Kenya, Uganda, Ethiopia, and Yemen. It is sold openly here, and is chewed to get the desired effects. It can lead to cases of abuse due to the addictive quality.

Cost: 10 gp
Weight: 2 lb

Item type
Compound

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