Mammoth

Mammoth CR: 6

Huge beast, unaligned
Armor Class: 13 (natural armour)
Hit Points: 126 [roll:11d12+55)
Speed: 40 ft

STR

24 +7

DEX

9 -1

CON

21 +5

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses: passive Perception 10
Challenge Rating: 6

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack +10 to hit, reach 10 ft, one target. Hit 25 4d8+7 piercing damage.   Stomp. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 29 4d10+7 bludgeoning damage.

Mammoths are stockier & hairier elephantine creatures, with a more fiercer nature. They live in a wider variety of environments than elephants.

Suggested Environments

Anywhere sub-artic to sub-tropical.


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