Mammoth
Mammoth CR: 6
Huge beast, unaligned
Armor Class: 13 (natural armour)
Hit Points: 126 [roll:11d12+55)
Speed:
40 ft
STR
24 +7
DEX
9 -1
CON
21 +5
INT
3 -4
WIS
11 +0
CHA
6 -2
Senses: passive Perception 10
Challenge Rating: 6
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack +10 to hit, reach 10 ft, one target. Hit 25 4d8+7 piercing damage. Stomp. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 29 4d10+7 bludgeoning damage.
Mammoths are stockier & hairier elephantine creatures, with a more fiercer nature. They live in a wider variety of environments than elephants.
Suggested Environments
Anywhere sub-artic to sub-tropical.
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