Meliae
Meliae / Melaid CR: 1/4
Tiny fey, neutral good
Armor Class: 15
Hit Points: 1 1d4-1
Speed:
10 ft
, fly: 30 ft
STR
2 -4
DEX
20 +5
CON
8 -1
INT
10 +0
WIS
14 +2
CHA
15 +2
Skills: Perception +4, Stealth +7
Senses: passive Perception 14
Languages: Sylvan
Challenge Rating: 1/4
Innate Spellcasting. The meliae's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only a sliver of ash tree bark.
At will: Druidcraft
1/day: Barkskin, Polymorph, Sleep, Dancing Lights, Confusion, Detect Evil and Good, Detect Thought, Dispel Magic, Entangle, Phantasmal Force.
Magic Resistance. The meliae has advantage on saving throws against spells and other magical effects.
Actions
Wood Dagger. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 2 1d4 piercing damage.
Meliae are ash tree fey from Greece, though they are sometimes associated with trees in general. They are rumoured to have been born from drops of blood that fell on Gaia when Cronos castrated Uranus. They are also rumoured to have nursed the infant Zeus.
Suggested Environments
Greek forests
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