Morwenna

Morwenna

Medium Sea Hag, Coven Member, Any

Armor Class 15 (natural armour)
Hit Points 56 8d8+21
Speed: 30 ft Swim: 40 ft

STR

16
( +3 )

DEX

13
( +1 )

CON

17
( +3 )

INT

12
( +1 )

WIS

12
( +1 )

CHA

18
( +4 )

Saving Throws Con +2, Cha +8
Skills Deception +6, Perception +4, Persuasion +4
by Colonel 101
Senses darkvision 60ft, passive Perception 14
Languages Aquan, Common (all), Giant
Challenge Rating 12
Proficiency Bonus +3

Description

Straggly wet hair and wet greasy bluish skin. Usually dressed in rangs that smell of sea water.

Ideals

Magic will be ours

Bonds

The Coven gives powers to all of us

Flaws

Others are to be manipulated

Suggested Environments

Seas of Britain, or Geoffrey of Lambrookshire's court.


Amphibious. Morwenna can breathe air and water.   Horrific Appearance. Any humanoid that starts its turn within 30 feet of Morwenna and can see her true form must make a DC 15 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Morwenna's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of Morwenna's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against Morwenna.   Master Manipulator. Morwenna gains advantage on Deception & Persuasion Proficiency rolls, and on Charisma saving throws.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 2d6+3 slashing damage.   Death Glare. Morwenna targets one frightened creature she can see within 30 feet of her. If the target can see Morwenna, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.   Illusory Appearance. Morwenna covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example,Morwenna could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that Morwenna is disguised.


Comments

Please Login in order to comment!