Myconid Sprout

Myconid Sprout

Small plant, lawful neutral
Armor Class 10
Hit Points 7 2d6
Speed 10ft

STR
8 -1
DEX
10 0
CON
10 0
INT
8 -1
WIS
11 0
CHA
5 -3

Senses darkvision 120 ft., passive Perception 10


Distress Spores. When the myconid takes damage, all other myconids within 240 feet can sense its pain.

Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.


Actions

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 1d4-1 bludgeoning damage plus 2 1d4 poison damage.

Rapport Spores (3/Day). A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The affect lasts for 1 hour.


 

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