Naiad

Naiad CR: 1/4

Tiny fey, neutral good
Armor Class: 15
Hit Points: 1 1d4-1
Speed: 10 ft , swim: 30 ft

STR

2 -4

DEX

20 +5

CON

8 -1

INT

10 +0

WIS

14 +2

CHA

17 +3

Skills: Perception +4, Stealth +7
Senses: passive Perception 14
Languages: Sylvan
Challenge Rating: 1/4

Innate Spellcasting. The naiad's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, using water as the only spell component.

At will: Druidcraft.

1/day: Confusion, Dancing Lights, Detect Evil and Good, Dispel Magic, Phantasmal Force, Polymorph, Sleep, Invisibility, Hypnotic Pattern.


Magic Resistance. The naiad has advantage on saving throws against spells and other magical effects.   Amphibious. The naiad can breathe air and water.

Actions

Water Dazzle. The naiad can disappear in water and remain hidden so they can't be targeted by attacks in bodies of water.

Naiads are water fey/spirits from the region of Greece (the name Naiad is based on means 'To Flow'). They are tied to water, especially flowing water, such as streams, rivers, and fountains to name a few. They are seen as beneficent, light-hearted and beautiful. Like so many of their kind, they are long-lived bit not immortal, and obviously have connections to the Feywild. Each Naiad is lightly dressed, predominately female, and are excellent swimmers, even in the worse of free flowing waters. A few who try to harm them can easily get into trouble by getting in too deep, and being dragged under water to drown.

Suggested Environments

Free flowing water courses in & around Greece


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