Nereid
Nereid CR: 1/4
Tiny fey, neutral good
Armor Class: 15
Hit Points: 1 1d4-1
Speed:
10 ft
, swim: 30 ft
STR
2 -4
DEX
20 +5
CON
8 -1
INT
10 +0
WIS
14 +2
CHA
15 +2
Skills: Perception +4, Stealth +7
Senses: passive Perception 14
Languages: Sylvan
Challenge Rating: 1/4
Innate Spellcasting. The nereid's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only a drop of sea water.
At will: Druidcraft
1/day: Confusion, Dancing Lights, Detect Evil and Good, Detect Thought, Dispel Magic, Phantasmal Force, Polymorph, Sleep
Magic Resistance. The nereid has advantage on saving throws against spells and other magical effects.
Actions
Superior Invisibility. The nereid magically turns invisible until it's concertation ends (as if concentrating on a spell).Any equipment the nereid is wearing or carrying turns invisible too.
Nereids are the Fey of the sea in Greek mythology. There is meant to only be 50 of them, and all daughters of Nereus, and Oceanid Doris, and sisters to Nerites. They regularly accompany Poseidon, as well as being friendly & helpful to sailors. Crowned with red coral they regularly sing & dance round their father, and represent all that is kind & helpful about the sea. Each is viewed as being beautiful maidens. They seem to be tied specifically to the Aegean Sea.
Suggested Environments
Aegean Sea
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