Nightgaunt

Nightgaunt CR: 1

Medium monstrosity, neutral
Armor Class: 13 (natural armour)
Hit Points: 35 2d12+11
Speed: 10 ft , fly: 40 ft

STR

17 +3

DEX

17 +3

CON

15 +2

INT

4 -3

WIS

12 +1

CHA

3 -4

Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical weapons
Senses: Truevision 15 ft, passive Perception 11
Challenge Rating: 1

Stealthy Flight. A nightgaunt makes no sound when flying, and forces disadvantage on Wisdom (Perception) checks on others that rely on sound for Perception checks.

Actions

Claws. Melee Weapon Attack +2 to hit, reach 5ft, one target. Hit 3 1d6 piercing damage.   Grab & Drop. If the nightgaunt decides to do this, it results in a grapple (escape DC 13) but only on a creature of Large or smaller size. If failed, the victim is lifted up in the air and dropped, taking 5 1d10 bludgeoning damage for every 10 feet dropped. If the victim lands on an object or another creature (of Large or smaller size), then it also takes 5 1d10 bludgeoning damage per 10 feet fell by the initial victim. If the victim is successful initially, then nothing happens.

Nighgaunts are creatures of pure black, with leathery bat-like wings in place of arms. Nude and with taloned feet, they perch in regions far away from most mortals. They have no hair at all, this, with a surprising strength, and completely featureless faces. Found usually in flocks of 10 or more, they are found in numerous area & regions tied to the Star Spawn, and to the Dreamlands. Not naturally violent, they usually flee, and rarely attack, and if so, uses their talons to either rake an opponent, or grab & drop them from a great height. They also seem to dislike sunlight.

Suggested Environments

The Dreamlands, caverns, darkened environments.


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