Nightgaunt
Nightgaunt CR: 1
STR
17 +3
DEX
17 +3
CON
15 +2
INT
4 -3
WIS
12 +1
CHA
3 -4
Stealthy Flight. A nightgaunt makes no sound when flying, and forces disadvantage on Wisdom (Perception) checks on others that rely on sound for Perception checks.
Actions
Claws. Melee Weapon Attack +2 to hit, reach 5ft, one target. Hit 3 1d6 piercing damage. Grab & Drop. If the nightgaunt decides to do this, it results in a grapple (escape DC 13) but only on a creature of Large or smaller size. If failed, the victim is lifted up in the air and dropped, taking 5 1d10 bludgeoning damage for every 10 feet dropped. If the victim lands on an object or another creature (of Large or smaller size), then it also takes 5 1d10 bludgeoning damage per 10 feet fell by the initial victim. If the victim is successful initially, then nothing happens.
Suggested Environments
The Dreamlands, caverns, darkened environments.
Comments