Nymph

Nymph CR: 2

Medium fey, neutral good
Armor Class: 15
Hit Points: 11 2d8+2
Speed: 30 ft

STR

8 -1

DEX

20 +5

CON

8 -1

INT

12 +1

WIS

14 +2

CHA

17 +3

Skills: Perception +5, Stealth +7
Senses: passive Perception 15
Languages: Sylvan
Challenge Rating: 2

Innate Spellcasters. The nymph's innate spellcasting is Charisma (spell save DC 13). The nymph can cast the following spells with no required components.

At will: Druidcraft

1/day: Polymorph, Detect Evil and Good, Detect Thought, Sleep, Invisibility, Confusion, Dancing Lights.


Magical Resistance. The nymph as advantage on saving throws against spells and other magical effects.

Actions

Energy Blast. Ranged Weapon Attack +4 to hit, range 30/60 ft, one target. Hit 4 1d6+1 psionic damage.

Nymphs are physical personifications of nature created by the Fey, and the subconscious beliefs of the Greeks. They are beautiful maidens, and usually tied to specific areas of the natural world. They seem to be a mix of Fey creature and Elf, fulfilling the latter in Greek belief. Not necessarily immortal, they are very long lived.

Suggested Environments

Regions outside Greek settlements.


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