Octopus

Octopus

Small beast, unaligned
Armor Class: 12
Hit Points: 3 1d6
Speed: 5 ft , swim: 30 ft

STR

4 -3

DEX

15 +2

CON

11 +0

INT

3 -4

WIS

10 +0

CHA

4 -3

Skills: Perception +2, Stealth +4
Senses: Darkvision 30 ft, passive Perception 12
Challenge Rating: 0

Hold Breath. While out of water, the octopus can hold it's breath for 30 minutes.   Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The octopus can only breathe underwater.

Actions

Tentacles. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 1 bludgeoning damage, and the target is grappled (escape DC 10). Until the grapple ends, the octopus can't use it's tentacles on another target.   Ink Cloud (Recharges after a Short or Long Rest). A 5 foot radius cloud of ink extends around the octopus if it is underwater. The area is heavily obscured for 1 minute., although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

An octopus is a water dwelling creature of remarkable shape. A head & body with a beak, with eight tentacles attached. Each has suckers on them, highly dexterous, and a small 'brain' attached to each one. They rely on camouflage and the ability to squirt an ink cloud to cover their escape. They can be quite intelligent.

Suggested Environments

Oceans, at nearly all depths.


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