Octopus
Octopus
STR
4 -3
DEX
15 +2
CON
11 +0
INT
3 -4
WIS
10 +0
CHA
4 -3
Hold Breath. While out of water, the octopus can hold it's breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can only breathe underwater.
Actions
Tentacles. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 1 bludgeoning damage, and the target is grappled (escape DC 10). Until the grapple ends, the octopus can't use it's tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 5 foot radius cloud of ink extends around the octopus if it is underwater. The area is heavily obscured for 1 minute., although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Suggested Environments
Oceans, at nearly all depths.
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