Ogre

Ogre CR: 2

Large giant, chaotic evil
Armor Class: 11 (hide armour)
Hit Points: 59 7d10+21
Speed: 40 ft

STR

19 +4

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

7 -2

CHA

7 -2

Senses:
Darkvision 60ft, passive Perception 8
Languages: Common, Giant
Challenge Rating: 2

Actions

Greatclub: Melee Weapon Attack +6 to hit, reach 5ft, one target. Hit 13  2d8+4 bludgeoning damage.   Javelin: Melee or Ranged Weapon Attack +6 to hit, reach 5 ft, or range 30/120 ft, one target. Hit 11 2d6+4 piercing damage.

Ogres are large bulky powerfully built humanoids with enormous appetites, especially for Elf, Dwarf & Halfling flesh. They are known to be extremely stupid.

Suggested Environments

The edges of civilised lands, especially around Europe.


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