Ogre
Ogre CR: 2
Large giant, chaotic evil
Armor Class: 11 (hide armour)
Hit Points: 59 7d10+21
Speed:
40 ft
STR
19 +4
DEX
8 -1
CON
16 +3
INT
5 -3
WIS
7 -2
CHA
7 -2
Senses:
Darkvision 60ft, passive Perception 8
Languages: Common, Giant
Challenge Rating: 2
Actions
Greatclub: Melee Weapon Attack +6 to hit, reach 5ft, one target. Hit 13 2d8+4 bludgeoning damage. Javelin: Melee or Ranged Weapon Attack +6 to hit, reach 5 ft, or range 30/120 ft, one target. Hit 11 2d6+4 piercing damage.
Ogres are large bulky powerfully built humanoids with enormous appetites, especially for Elf, Dwarf & Halfling flesh. They are known to be extremely stupid.
Suggested Environments
The edges of civilised lands, especially around Europe.
Comments