Orog

Orog CR: 2

Medium humanoid (orc), chaotic evil
Armor Class: 18 (plate)
Hit Points: 42 5d8+20
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

18 +4

INT

12 +1

WIS

11 +0

CHA

12 +1

Skills: Intimidation +5, Survival +2.
Senses: Darkvisin 60 ft, passive Perception 10.
Languages: Common, Orc
Challenge Rating: 2

Aggressive: As a bonus action, the orog can move up to it's speed toward a hostile creature that it can see.

Actions

Multiattack: The orog make two greataxe attacks.   Greataxe: Melee Weapon Attack +6 to hit, 5 ft, one target. Hit 10 1d12+4 slashing attack.   Javelin: Melee or Ranged Weapon Attack +6 to hit, range 5 ft, or range 30/120 ft, one target. Hit 7 1d6+4 piercing damage.

Orogs are amongst the largest of Orcs. Stronger and more intelligent, the usually end up as leaders, or as mercenaries.

Suggested Environments

Any


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