Orog
Orog CR: 2
Medium humanoid (orc), chaotic evil
Armor Class: 18 (plate)
Hit Points: 42 5d8+20
Speed:
30 ft
STR
18 +4
DEX
12 +1
CON
18 +4
INT
12 +1
WIS
11 +0
CHA
12 +1
Skills: Intimidation +5, Survival +2.
Senses: Darkvisin 60 ft, passive Perception 10.
Languages: Common, Orc
Challenge Rating: 2
Aggressive: As a bonus action, the orog can move up to it's speed toward a hostile creature that it can see.
Actions
Multiattack: The orog make two greataxe attacks. Greataxe: Melee Weapon Attack +6 to hit, 5 ft, one target. Hit 10 1d12+4 slashing attack. Javelin: Melee or Ranged Weapon Attack +6 to hit, range 5 ft, or range 30/120 ft, one target. Hit 7 1d6+4 piercing damage.
Orogs are amongst the largest of Orcs. Stronger and more intelligent, the usually end up as leaders, or as mercenaries.
Suggested Environments
Any
Comments