Priest

Priest

Medium Any Humanoid Race, Priest, Any

Armor Class 13 (chain shirt)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

10
( +0 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Skills Medicine +7 1d20+7 , Persuasion +3 1d20+3 , Religion +5 1d20+5
Languages Any two, usually know Common (depends on Race chosen)
Challenge Rating 2

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks 1d20+5 ). The priest has the following cleric spells prepared:

At will: Cantrips: light, sacred flame 1d8 , thaumaturgy   1st level (4 slots): cure wounds 1d8+3 , guiding bolt 4d6 (2nd lvl slot 5d6 , 3rd lvl slot 6d6 ), sanctuary   2nd level (3slots): lesser restoration, spiritual weapon 1d8+3   3rd level (2 slots): dispel magic, spirit guardians 3d8


Divine Eminence
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) 3d6 radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each lovel above 1st. (2nd lvl 4d6 , 3rd lvl 5d6 )

Actions

Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 1d20+2 Hit: 3 (1d6) bludgeoning damage. 1d6


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