Pseudodragon
Pseudodragon CR: 1/4
STR
5 -3
DEX
15 +2
CON
13 +1
INT
10 +0
WIS
12 +1
CHA
10 +0
Keen Senses. The pseudodragon has advantage on Wisdom (perception) checks that rely on sight, hearing, or smell. Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects. Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage Sting. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Suggested Environments
Quiet places like forests and caves.
Comments