Quinotaur
Quinotaur CR: 4
Large monstrosity, chaotic neutral
Armor Class: 16 (natural armour)
Hit Points: 85 10d10+30
Speed:
15 ft
, swim: 40 ft
STR
18 +4
DEX
11 +0
CON
18 +4
INT
3 -4
WIS
14 +2
CHA
2 -4
Saving Throws: Con +4
Condition Immunities: Charmed, exhaustion
Senses: Darkvision 60 ft, passive Perception 12
Challenge Rating: 4
Amphibious. The quinotaur can breathe both air and water. Charge. If the quinotaur moves 30 feet in a straight line, and successfully hits a creature, it does an extra 7 2d6 bludgeoning damage, and knock the creature prone.
Actions
Gore. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 16 2d8+3 piercing damage. Trample / Slam. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 7 2d6 bludgeoning damage. If on land it is a trample, and in water it slams instead.
The Quinotaur is tied directly to the birth of the Merovingian royal line of the Franks. King Chlodic's wife was raped by the Quinotaur who then proceeded to give birth to Meroveus, the one who whose line eventually took over rulership. The Quinotaur is a bull from the waist up, and a fish from the waist down. It has five horns on it's head, and no-one is exactly sure were it resides.
Suggested Environments
Any substantial body of water.
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