Large celestial, lawful evil
Armor Class: 18 (natural armour)
Hit Points: 142 {roll:15d10+60]
Speed:
40 ft
Saving Throws: Wis +9, Cha +9
Skills: Deception +9, Insight +9, Perception +9, Persuasion +9
Damage Resistances: Radiant, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: Charmed, exhausted, frightened
Senses: Darkvision 120ft, passive Perception 19
Languages: All, Telepathy 120 ft
Challenge Rating: 11
Innate Spellcasting. The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant idol can innately cast the following spells, requiring no material components.
At will: Charm Person, Cure Wounds, Disguise Self, Thaumaturgy.
1/day: Commune, Dominate Person, Insect Plague, Mass Suggestion, Raise Dead.
Aura of False Divinity. A creature that starts it's turn with 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't incapacitated. On a failed save, the creature is charmed by the radiant idol. A creature charmed in this way can repeat the saving throw at the end of each of it's turns, ending the effect on itself as on a success. Once it succeeds on the saving throw, a creature is immune to the radiant idol's Aura of False Divinity for 24 hours.
Magic Resistance. The radiant idol has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The radiant idol makes two melee attacks.
Flail. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 10 1d8+6 bludgeoning damage plus 18 4d8 radiant damage.
Radiant Strike (1/Day). The radiant idol chooses a point on the ground it can see within 60 feet of it. A 30 foot radius, 40 foot high cylinder of bright light appears there until the start of the radiant idol's next turn. Each creature in the cylinder when it appears or that ends it's turn there must make a DC 17 Constitution saving throw, taking 36 8d8 radiant damage on a failed save, or half as much on a successful one.
A radiant idol is an angel that was banished from one of the celestial realms deemed as Heaven to Earth, and cast down to the Material Plane. One sin led to their fall: the desire to be worshipped by mortals. Now in the mortal realm, most radiant idols gather cults of mortal followers.
Fallen Angels. The insatiable hunger to be adored can transform a fallen angel, both physically & mentally. In it's true form, a radiant idol appears to be a warped angel. It might have bloody stumps in place of it's wings, or it's wings may be weighed down with chains representing it's pride. A radiant idol uses Disguise Self to hide it's corruption, presenting an image of celestial glory.
The Weight of Corruption. When a radiant idol achieves a sizeable following through silvered words and demonstrations of power, it's façade begins to crack, and a downwards spiral ensues. As the radiant idol sinks deeper into the realm of material power, it begins twisting it's followers, leading them deeper into ominous ritualism, hedonistic folly, and fanatical doom. In such cases it also starts to attract the powers & rulers of a corresponding Hell, depending on the radiant idol's place of origin.
Immortal Nature. A radiant idol doesn't require Food, drink, or sleep.
Suggested Environments
Settlements
Comments