Rakshasa / Raksasa

Rakshasa / Raksasa CR: 13

Medium fiend, lawful evil
Armor Class: 16 (natural armour)
Hit Points: 110 13d8+52
Speed: 40 ft

STR

14 +2

DEX

17 +3

CON

18 +4

INT

13 +1

WIS

16 +3

CHA

20 +5

Skills: Deception +10, Insight +8
Damage Vulnerabilities: Piercing from magic weapons wielded by good creatures.
Damage Immunities: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses: Darkvision 60 ft, passive Perception 13
Languages: Common (Hindi), Infernal
Challenge Rating: 13

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material spells.

At will: Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion

1/day: Dominate Person, Fly, Plane Shift, True Seeing

3/day: Charm Person, Detect Magic, Invisibility, Major Image, Suggestion


Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack.  The rakshasa makes two claw attacks.   Claw. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 9 2d6+2 slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a Remove Curse spell or similar magic.

Rakshasa (male) and Raksasa (female)are humanoid tiger-like demons or goblins from the Far East. They are predominately found in India, and originate there. Shaper changers and experts at misdirection, they look to build up wealth & power corrupting those around them. Quite a few can at some stage be found in cemeteries.

Suggested Environments

Cemeteries, settlements.


Comments

Please Login in order to comment!