Redcap

Redcap CR: 3

Small fey, chaotic evil
Armor Class: 13 (natural armour)
Hit Points: 45 6d6+24
Speed: 25 ft

STR

18 +4

DEX

13 +1

CON

18 +4

INT

10 +0

WIS

12 +1

CHA

9 -1

Skills: Athletics +6, Perception +3
Senses: Darkvision 60 ft, passive Perception 13
Languages: Common (Gealic & Brythonic Celtic, Angle (Germanic)), Sylvan
Challenge Rating: 3

Iron Boots. When moving the redcap has disadvantage on Dexterity (Stealth) checks.   Outsize Strength. While grappling, the redcap is considered to be medium. Also, wielding a heavy weapon doesn't impose disadvantage on it's attack rolls.

Actions

Multiattack. The redcap makes three attacks with it's wicked sickle.   Wicket Sickle. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 9 2d4+4 slashing damage.   Ironbound Pursuit. The redcap moves up to it's speed to a creature it can see and kicks with it's iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 3d10+4 bludgeoning damage and be knocked prone.

The Recap (also called Powrie, Redcomb or Bloody Cap) is a type of malevolent, murderous goblin from the Borders region of Alba and the rest of Britain. His cap is red from dipping it in the blood of his victims.   Redcap is depicted as "a short, thickset old man with long prominent teeth, skinny fingers armed with talons like eagles, large eyes of a fiery red colour, grisly hair streaming down his shoulders, iron boots, a sickle in his left hand, and a red cap on his head". When travellers take refuge in his lair, he flings huge stones at them and if he kills them, he soaks his cap in their blood, giving it a crimson hue. He is unaffected by human strength, but can be driven away by words of Scripture or by the brandishing of a crucifix, which cause him to utter a dismal yell and vanish in flames, leaving behind a large tooth.   He has heavy iron boots too, that give a heavy tread to his movement.

Suggested Environments

Alban Anglo border regions.


Comments

Please Login in order to comment!