Sahuagin
Sahuagin CR: 1/2
STR
13 +1
DEX
11 +0
CON
12 +1
INT
12 +1
WIS
13 +1
CHA
9 -1
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all it's hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The sahuagin can magically command any shark under 120 ft of it, using a limited telepathy.
Actions
Multiattack. The sahuagin makes two melee attacks; one with it's bite and one with it's claws or spear. Bite. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 3 1d4+1 piercing damage. Claws. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 3 1d4+1 slashing damage. Spear. Melee or Ranged Weapon Attack +3 to hit, reach 5ft. or range 20/60 ft, one target. Hit 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack.
Suggested Environments
Oceans & coasts.
Comments