Scorpion
Scorpion
Tiny beast, unaligned
Armor Class: 11 (natural armour)
Hit Points: 1 1d4-1
Speed:
10 ft
STR
2 -4
DEX
11 +0
CON
8 -1
INT
1 -5
WIS
8 -1
CHA
2 -4
Senses: Blindsight 10 ft, passive Perception 9
Challenge Rating: 0
Actions
Sting. Melee Weapon Attack +2 to hit, reach 5 ft, one creature. Hit 1 piercing damage, and the target must make a DC 9 Constitution saving throw , taking 4 1d8 poison damage on a failed save, or half as much damage on a successful one.
Scorpions are related to spiders and a form of arachnid. They differ by being of thinner build ,but with a tail and modified front legs. The tail ends in a stinger that delivers toxins into potential prey. The front legs are modified into pincers for grabbing and in if need by slicing apart prey. A rule of thumb is the smaller the pincers the more poisonous the toxin. A strange quirk of their exoskeletons is in many types of scorpion, it shows up as a bluish colour under UV light.
Suggested Environments
Temperate to tropical environments.
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