Shadar-Kai Shadow Dancer

Shadar-Kai Shadow Dancer CR: 7

Medium humanoid (elf), neutral
Armor Class: 15 (Studded Leather)
Hit Points: 71 13d8+13
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

13 +1

INT

11 +0

WIS

12 +1

CHA

12 +1

Saving Throws: Dex +4, Cha +4
Skills: Stealth +6
Damage Immunities: Necrotic
Condition Immunities: Charmed, Exhaustion
Senses: Darkvision 60 ft, passive Perception 11
Languages: Common, Elvish
Challenge Rating: 7

Fey Ancestry. The shadow dancer has advantage against being charmed, and magic can't put it to sleep.   Shadow Jump. As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied it can see. Both the space it teleports from and the space it teleports to must in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack. The shadow dancer makes three spiked chain attacks.   Spiked Chain. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit 10 2d6+3 piercing damage and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:

  • The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another creature.
  • The target is knocked prone.
  • The target takes 22 4d10 necrotic damage.

Shadow Dancers attack their enemies from strange dark angles making them hard to fight against.

Suggested Environments

The Shadowfell.


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