Skyswimmer
Skyswimmer CR: 13
STR
23 +6
DEX
15 +2
CON
16 +3
INT
7 -2
WIS
12 +1
CHA
6 -2
Amphibious. The skyswimmer can breathe air and water.
Actions
Multiattack. The skyswimmer makes three attacks: one with it's Bite and two with it's Slam. Bite. Melee Weapon Attack +11 to hit, reach 10 ft, one target. Hit 22 3d10+6 piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the skyswimmer. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the skyswimmer, and it takes 21 6d6 acid damage at the start of the skyswimmer's turn. If the skyswimmer takes 30 damage or more in a single turn from the swallowed creature, the skyswimmer must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the skyswimmer. If the skyswimmer dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone. Slam. Melee Weapon Attack +11 to hit, reach 30 ft, one target. Hit 19 2d12+6 bludgeoning damage.
Suggested Environments
Many feet to miles in the air, gliding regularly through clouds to disguise their presence.
Comments