Star Spawn Hulk

Star Spawn Hulk CR: 16 (natural armour)

Large aberration, neutral evil
Armor Class: 16 (natural armour)
Hit Points: 136 13d10+65
Speed: 30 ft

STR

20 +5

DEX

8 -1

CON

21 +5

INT

7 -2

WIS

12 +1

CHA

9 -1

Saving Throws: Dex +3, Wis +5
Skills: Perception +3
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical weapons
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60ft, passive Perception 15
Languages: Deep Speech
Challenge Rating: 16 (natural armour)

Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead: the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.

Actions

Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 2d8 psychic damage and must succeed on a DC 17 Constitution saving throw or or be stunned until the end of the target's next turn.   Slam. Melee Weapon Attack +9 to hit, reach 10 ft, one target. Hit 14 2d8+5 bludgeoning damage.   Reaping Arms (Recharge 5-6). The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.

Star spawn hulks are amongst the largest of the star spawn. They are repulsive creatures, built like a lean ogre with glowing translucent skin showing off the internal organs. It's eyes are pale & seemingly lidless, stare out of a face with little nose, and too much teeth. It is rarely encountered alone, and usually acts as a bodyguard for others of the star spawn, especially seers.
Related Organizations

Comments

Please Login in order to comment!