Star Spawn Hulk
Star Spawn Hulk CR: 16 (natural armour)
STR
20 +5
DEX
8 -1
CON
21 +5
INT
7 -2
WIS
12 +1
CHA
9 -1
Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead: the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.
Actions
Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 2d8 psychic damage and must succeed on a DC 17 Constitution saving throw or or be stunned until the end of the target's next turn. Slam. Melee Weapon Attack +9 to hit, reach 10 ft, one target. Hit 14 2d8+5 bludgeoning damage. Reaping Arms (Recharge 5-6). The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.
Comments