Star Spawn Mangler

Star Spawn Mangler CR: 5

Medium aberration, chaotic evil
Armor Class: 14
Hit Points: 71 13d8+13
Speed: 40 ft , climb: 40 ft

STR

8 -1

DEX

18 +4

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

7 -2

Saving Throws: Dex +7, Con +4
Skills: Stealth +7
Damage Resistances: Cold
Damage Immunities: Psychic
Condition Immunities: Charmed, Frightened, Prone
Senses: Darkvision 60 ft, passive Perception 11
Languages: Deep Speech
Challenge Rating: 5

Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't took it's turn yet.   Shadow Stealth. When in dim light or darkness, the mangler can take the Hide action as a bonus action.

Actions

Multiattack. The mangler makes two claw attacks.   Claw. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 8 1d8+4 slashing damage. If the attack roll has advantage, the target also takes 7 2d8 psychic damage.   Flurry of Claws (Recharge 4-6). The mangler makes six claw attacks against one target. Either before or after these attacks, it it can move up to it's speed as a bonus action without provoking opportunity attacks.

A multilimbed aberration, the mangler usually has 6 arms, sometimes as little as four, others as much as eight. Low-slung, hiding in the shadows, with it's multiple gangly arms, they are usually hunched over and have an emaciated frame. They act as guards and assassins, by other star spawn, or by cultists.
Related Organizations

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