Stirge
Star Spawn Seer CR: 13
STR
14 +2
DEX
12 +1
CON
18 +4
INT
22 +6
WIS
19 +4
CHA
16 +3
Out-of-Phase Movement. The seer can move through other creatures and objects as if hey were difficult terrain. Each creature it moves through takes 5 1d10 psychic damage; no creature can take this damage more than once per turn. The seer takes 5 1d10 force damage if it ends it's turn inside an object.
Actions
Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice. Comet Staff. Melee Weapon Attack +11 to hit, reach 5 ft, one target. Hit 9 1d6+6 bludgeoning damage or 10 1d8+6 bludgeoning damage if used with two hands, plus 18 4d8 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of it's next turn. Psychic Orb. Ranged Spell Attack +11 to hit, range 120 ft, one target. Hit 27 5d10 psychic damage. Collapse Distance (Recharge 6). The seer warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target; along with any equipment it is wearing and carrying is magically teleported up to 60 feet to an unoccupied space the seer can see, and all other creatures within 10 feet of the target's original each takes 39 6d12 psychic damage. On a successful save, the creature takes 19 3d12 psychic damage.
Reactions
Bend Space. When the seer would be hit by an attack, it teleports, exchanging a position with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.
Comments